By Dustin Tigner

Disclaimer: Welcome to my spoiler-free journal. This is where I record my thoughts and feelings as they pertain to what the hell I just wrote. I may explore writing craft, productivity techniques, bemoan running out of my favorite snack, or anything else. You've been warned!

Whoda thunk, twenty-four classes is a lot.

But I made significant progress!

Divinities have names, icon colors, primary attributes, class names, all manner of interesting mounts (chosen at level 5), passive skills, and active skills. It’s crazy how many nature documentaries I’ve had to watch to figure out what type of class each insect or animal divinity would provide.

Those of Shadow have a lot of interesting classes that will be fun to explore in Arachnomancer 3. We have Legionnaire, Chitin Tank, Illusionist, Curse Weaver, Odonata (which isn’t really a class name rather an order of insects, so I’ll probably change that), Lux (firefly light weaving, oooh), Gatherer, Sonus, Duelist, Ninja, Arachnomancer, and Carver.

Each class uses elements of the animal or insect, as well as elements of the expected class. This required a lot of studying (and will require a lot more before it’s complete). A Gatherer comes from the Bee divinity who can create honey to use for healing.

I also completely reworked the monster system. I removed their Strength, Dexterity, Intelligence, and Vitality attributes and simplified it. No one will ever know those stats and some stats don’t make sense for monsters.

Intelligence, for instance, controls how much mana a person will have. A higher intelligence would also affect their cognitive abilities. It made more sense for me to not worry about how smart monsters were and just determine how much mana they get. I now assign up to 4 points per level to the monster in Damage, Crit, Mana, Health, and Armor. I can shift the numbers however I want, but I have to stay within the given framework.

I still need to balance loot rewards to ensure someone who is “playing” this “game” for decades isn’t incredibly powerful and wealthy compared to other people who do non-adventuring type of work in Olindale. And, really, I could spend an entire week tweaking classes.

But I can’t worldbuild forever!

Tomorrow is my last day of worldbuilding (and writing for the week). I need to dive deep into how heavens are created and focus on Sarah’s plot. It’s so very close! Getting those last few puzzle pieces to fit has been quite challenging. Future books should be easier as I’ll be outlining them from the start. :)