Worldbuilding

By Dustin Tigner
Worldbuilding

Disclaimer: Welcome to my spoiler-free journal. This is where I record my thoughts and feelings as they pertain to what the hell I just wrote. I may explore writing craft, productivity techniques, bemoan running out of my favorite snack, or anything else. You've been warned!

Worldbuilding is here to stay!

The more worldbuilding I do for the Arachnomancer world, the more holes I find that need filling. It’s not so much “worldbuilding” as it is tracking down the details of things within the last two books and making sure they are consistent.

Arachnomancer 1 says there are 843 waypoints in Olindale that are spread out every five or so miles. This is just factually wrong. To cover one zone every five miles would take 1,600 waypoints.

I spent a chunk of time looking over the economy and how rewarding it is to kill a monster. That first boar Dhane kills in the second chapter awarded the equivalent of three silver (split between three “party” members). This is fine until you start scaling it to 50 monsters in a day at much higher levels. Adventurers would be quite rich. Multiply this by years or decades and there’s a clear imbalance that needs a few small adjustments.

I realized that I shouldn’t feel guilty worldbuilding. This is something that needs to be done. As such, I’ll be spending the rest of the week (two days) on it, guilt-free! Woot! Lots of ground to cover.

If all goes well, I’ll return to writing on Monday, finish in a few days, then move on to some much-needed edits.

(Someone send help. . . .)