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Dungeon Runner 1 · Appendix 2
Dustin Tigner

Utility Skills

Back Handspring

Lvl. 1
  • Stamina: 5
  • Distance: 6 Feet
  • Untargetable: 2 Seconds
  • Cooldown: X Seconds

Immediately perform a back handspring, moving 6 feet away from the target. Gain the Untargetable trait for 2 seconds. Cooldown lasts X seconds [20 - (1.5 × Skill Level)].

  • Untargetable: Dodge all non-area effects.
  • Skill Variant 1: End the back handspring facing the opposite direction.
  • Skill Variant 2: (+5 Stamina Cost) Perform a double back handspring instead, doubling the distance and increasing Untargetable’s duration by 1 second.

Dash

Lvl. 1
  • Stamina: 10
  • Distance: X Feet
  • Untargetable: 2 Seconds
  • Cooldown: X Seconds

Partially shift out of reality and move X feet [9 + Skill Level] in the intended direction. Gain the Untargetable trait for 1 second. Cooldown lasts X seconds [20 - (1.5 × Skill Level)].

To others, a player who Dashes slips from one location to the other in a blur, pulling along tendrils of shadow from the End Plane.

  • Untargetable: Dodge all non-area effects.
  • Skill Variant 1: End the Dash facing the opposite direction.
  • Skill Variant 2: (+10 Stamina Cost) Dash twice the distance without having to wait for the cooldown.

Roll

Lvl. 1
  • Stamina: 5
  • Untargetable: 2 Seconds
  • Cooldown: X Seconds

Roll in any direction, including backward. Used to avoid attacks and get out of range of negative effects. Gain the Untargetable trait for 2 seconds. Cooldown lasts X seconds [20 - (1.5 × Skill Level)].

  • Untargetable: Dodge all non-area effects.
  • Skill Variant 1: (+2 Stamina Cost) Perform a Roll to absorb fall damage.
  • Skill Variant 2: End the Roll facing the opposite direction.

Slide

Lvl. 1
  • Stamina: 5*
  • Speed: +X%*
  • Cooldown: X Seconds*

Immediately drop and slide in the faced direction whether or not the player is moving. Existing speed before Slide affects total distance. Cooldown lasts X seconds [20 - (1.5 × Skill Level)].

  • Skill Variant 1: (+5 Stamina Cost) Slide down a slope until the angle levels out. Move at +X% relative speed [Skill Level × 7] as long as the slope is at a 30 degree decline.
  • Skill Variant 2: Instead of performing a Slide, immediately stop sliding. This variant does not have a cooldown time.

Sprint

Lvl. 1
  • Stamina: 10
  • Speed: +X%
  • Duration: X Minutes

Increase base run speed by X% [10 × Skill Level] for X minutes [4 + Skill Level]. This skill does not have a cooldown. Subsequent triggering of this skill will add X minutes [4 + Skill Level] to the duration.

  • Skill Variant 1: (-5 Stamina Cost) Wall run for X feet [10 + (2 × Skill Level)]. This variant requires Sprint to already be active and the player to be running.
  • Skill Variant 2: (Free) Pause and resume the Sprint skill as needed until the duration runs out.

Wall Kick

Lvl. 1
  • Stamina: 5
  • Damage: X
  • Distance: 5 Feet
  • Cooldown: X Seconds

Use while airborne to quickly shift direction. Useful in avoiding traps or negative area effects. Can deal X damage [Skill Level × (35 + 1/2 Strength)]. Cooldown lasts X seconds [20 - (1.5 × Skill Level)].

  • Skill Variant 1: (+5 Stamina Cost) Consecutive kicks, used to climb vertical spaces as long as two walls are close enough and less than 1.5 seconds has elapsed.
  • Skill Variant 2: (+5 Stamina Cost) Perform a powerful kick that deals double the damage and increases the distance traveled by up to 3 feet.