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Dungeon Runner 1 · Appendix 1
Dustin Tigner

You are reading the Character Attributes guide. In Eternal Fantasy Online, you have complete freedom in how you build and customize your character. There are no classes, allowing you to define the play style you’re most interested in.

Arnold

Why the hell am I updating the game’s documentation? I’m a developer for god’s sake! People are dying and you want me to waste time making sure these numbers are correct? Get Gabe and John to do this crap.

All players, NPCs, and living entities have stats. All races have different default stats that—

John

Different playable races didn’t make it into the main build of the game. I’m removing the next section of documentation as it does not apply anymore.

Gabe

That sucks. I wanted to be an Orc.

John

An Orc?

Gabe

Yeah

They are big green powerful warriors

That would have been fun, but NuReality doesn’t know what fun is

John

I know what an Orc is. . . . Gabe, this isn’t a game. If you were just playing a character, I would understand. Do you honestly want to be stuck in the body of an Orc forever?

Gabe

Huh, I didn’t think about that.

They should give us the ability to have multiple characters, then we can just change whenever we want.

John

Given the state of things, I don’t think their focus is on adding new features.

Gabe

Yeah, that makes sense.

But it still sucks. That’s all I’m saying.

You can earn up to a maximum of 10 attribute points from your first 10 levels in any category: Weapon, Utility, Magic, or Profession. Attribute points are used to improve elements of your character.

Each attribute can receive a total of 5 points before it becomes maxed out. You have the choice to max out two attributes or spread the points more evenly.

Gear may allow you to exceed the 5 point attribute limit. However, points above 5 have a reduced value matching the first point in an attribute. Please see the attributes below for an example of how subsequent point investment improves the per point value.

Attribute points can be reset for a System fee of 50 scyl. Resetting attribute points takes 1 hour before the point is available to be used elsewhere.

Below, you’ll find a list of attributes you can invest in.

Health

  • Current/Max
  • Default: 1,000
  • Attribute Points: +100, 200, 200, 200, 300
  • Total Health: 1,100, 1,300, 1,500, 1,700, 2,000
  • Recovery: 1% of Max per minute

Strength

  • Default: 0 (Average)
  • Attribute Points: +10, 20, 20, 20, 30
  • Total Strength: 10, 30, 50, 70, 100
  • Each point increases relative strength by 1%
  • Every 5 points increase melee damage by 1%
  • Armor and weapons may have a minimum strength requirement

Speed

  • Default: 0 (Average)
  • Attribute Points: +10, 20, 20, 20, 30
  • Total Speed: 10, 30, 50, 70, 100
  • Each point increases speed by 1%
  • Every 5 points increase critical damage by 2%
  • Living Armor is equal to 2x Speed and recovers the same point amount that Health recovers per minute

Resource

  • Current/Max
  • Default: 100
  • Attribute Points: +10, 20, 20, 20, 30
  • Total Resource: 110, 130, 150, 170, 200
  • Recovery: 10% of Max per minute while no Resource skills are active

Stamina

  • Current/Current Max/Max
  • Default: 100
  • Attribute Points: +10, 20, 20, 20, 30
  • Total Stamina: 110, 130, 150, 170, 200
  • Lose:
    • Current Max: 4% of Max per hour awake
    • Current Max: 1% of expended Stamina
  • Recovery:
    • Current: 10% of Max per minute while no Stamina skills are active
    • Current Max: 1% of Max while resting
    • Current Max: 20% of Max while sleeping

Gabe

Why does Stamina have a Current Max stat?

John

Dr. Vendin provided insight into sleep cycle behavior. She said the lack of sleep in the new world would result in psychological harm.

Gabe

Stupid doctors saying stupid things!

John

I guess you don’t agree?

Gabe

I hate having to sleep.

And why does it matter if we don’t have bodies anymore?

The doctor doesn’t know anything about being permanently digital.

John

They don’t have time to see what they can get away with. There’s no testing phase. I’d rather people not go insane.

Gabe

I don’t know, that could be fun. . . .

John

And now you’re imagining a zombie survival world, aren’t you?

Gabe

No comment.

Familiar Energy

  • Current/Max
  • Default: 100
  • Attribute Points: +10, 20, 20, 20, 30
  • Total Familiar Energy: 110, 130, 150, 170, 200
  • Recovery: Release summoned entity to regain energy

This concludes the Character Attributes guide. There are other guides you should read to better enjoy your time in Eternal Fantasy Online. Below is a simple index of subjects that players found interesting.

Documentation Navigation

Quick Travel

  • Dungeon Portal
  • Land Gate [Error: Land Gate page does not exist]
  • Raid Portal
  • Teleportation
  • Waypoint

Economy

  • Currency
  • Contracts
  • Market
  • Taxes

Character

  • Death
  • Experience
  • Food & Drink
  • Living System
  • Temperature
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